![]() Once I am happy with the volumes in this blocking phase I make a dynamesh and I begin to detail and polish the mesh. I find it easier to create a humanoid by separating it into parts, it also means I can reuse it and adapt it to other characters. For me the most important thing is to create a character with appeal, that premise goes above any design that I have taken as a reference, so sometimes I take licenses to gain appeal and I move away in some cases from the original.įor blocking I basically use spheres and ZBrush cylinders, always working symmetrically. I start in the blocking phase, where I make sure that the proportions fit the 2D design. ![]() Currently, after years of modeling, I have several anatomical bases of my own that I use in my work, but I still like to carry out anatomical studies from time to time as a practice. ![]()
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